This thesis introduces the innovative idea of the use of computer games and interactive entertainment by second-and third-age adults, specifically in the area of game content and interaction. This form of entertainment and technologies has become varied recently, with increased …
Impersonal, non-face-to-face contact and text-based interfaces, in the e-Learning segment, present major problems that are encountered by learners, since they are out on vital personal interactions and useful feedback messages, as well as on real-time information about their lea…
Following the development of technology, the video game industry keeps rising rapidly year by year. This growth reflects the increasing market and popularity of playing video games, and attracts more players to boost the population of gamers. Also, playing video games has been p…
An existential and theological crisis immediately followed the American Civil War causing many southerners to lose their faith in institutions, including organized religion. As white working-class and middle-class southerners in the Georgia piedmont recovered from the war, burge…
China's economic reforms and opening to the world since 1978 have profoundly changed the operation and function of Chinese television. Following the accelerated market reforms from 1992, the production of Chinese TV programmes has become increasingly driven by ratings and orient…
My dissertation examines the interplay between ideology and entertainment as reflected in the holiday cycle of post-Soviet Kazakhstan. During a two-year ethnographic study of holiday celebrations and expressive culture in Kazakhstan, Mongolia, and China between 2004 and 2006, I …
The goal of this dissertation is to present a thorough analysis of the current relation between television and politics in Italy, with a special emphasis on the circulation of political communication through entertainment genres. Specifically talk shows, parody news and reality …
Traces the history of the film series from the difficult creation of the original film to the preparations for a new trilogy, providing portraits of the people who labored behind the scenes to turn George Lucas' idea into a legend.
Analyses of war coverage address its relation to historical fact, propaganda, and bias, but I see a great need to position war coverage within the context of the industry that produces and distributes news content. To divorce televised war coverage from the entertainment industr…
"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony …
A heartbreaking and hilarious memoir by iCarly and Sam & Cat star Jennette McCurdy about her struggles as a former child actor?including eating disorders, addiction, and a complicated relationship with her overbearing mother?and how she retook control of her life. Jennette McCur…
A heartbreaking and hilarious memoir by iCarly and Sam & Cat star Jennette McCurdy about her struggles as a former child actor - including eating disorders, addiction, and a complicated relationship with her overbearing mother - and how she retook control of her life. Jennette M…