Martin Gardner wrote the Mathematical Games column for Scientific American for twenty-five years and published more than seventy books on topics as diverse as magic, philosophy, religion, pseudoscience, and Alice in Wonderland. His informal, recreational approach to mathematics …
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in gam…
Offers aspiring Minecraft programmers step-by-step instructions on extending the game experience through programming projects that include building intelligent objects, creating alien invasions, and writing interactive games. Here's your ticket to a world of adventures with Min…
This is, quite simply, the best and most popular puzzle book ever published in the Soviet Union. Since its first appearance in 1956 there have been eight editions as well as translations from the original Russian into Ukrainian, Estonian, Lettish, and Lithuanian. Almost a millio…
"Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game …
Dance on its Own Terms: Histories and Methodologies anthologizes a wide range of subjects examined from dance-centered methodologies: modes of research that are emergent, based in relevant systems of movement analysis, use primary sources, and rely on critical, informed observat…
One hundred prisoners and a light bulb
by Ditmarsch, Hans van, Kooi, Barteld, Elancheziyan
A group of 100 prisoners, all together in the prison dining area, are told that they will be all put in isolation cells and then will be interrogated one by one in a room containing a light with an on/off switch. The prisoners may communicate with one another by toggling the lig…
Mathematicians call it the Monty Hall Problem, and it is one of the most interesting mathematical brain teasers of recent times. Imagine that you face three doors, behind one of which is a prize. You choose one but do not open it. The host--call him Monty Hall--opens a different…
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to acc…
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to acc…
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such…