Introduction : a new opportunity -- Part I: Social exchange : Macon money -- Local fit : a framework for stronger community -- Part II: Game mechanics and social policy : fit in Macon -- Small groups and network science : reality ends here -- Circulating stories across platforms…
"Locally Played reveals a growing role for urban games to strengthen community and build local ties. A series of games are analyzed in successive chapters. Each game deepens a local connection including to neighbors, local businesses, and a group identity. The book ties game stu…
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical…
"Life is a Game describes how insights from game design can improve life outcomes"--.
"Life is a Game describes how insights from game design can improve life outcomes" Introduction a. Stances and the Strategic Layer b. Concepts and Examples c. Is there a Game Designer? d. Life's Important; So Are Games e. We Can Only Write From Who We Are Part I: The Strategic …
"Life is a Game describes how insights from game design can improve life outcomes"--
What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and…
"Life is a Game describes how insights from game design can improve life outcomes"--
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the pop…
"A playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioSho…
Colin Milburn examines how nanotechnology research has developed in relation to video games, allowing for the creation of new technologies that enable the transformation of scientific speculation and video game fantasy into reality.
"Lindsay Grace's Doing Things with Games: Social Impact Through Play provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. This text serves as the ultimate guide to designing social impac…
"Lindsay Grace's Doing Things with Games: Social Impact Through Play provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. This text serves as the ultimate guide to designing social impac…