In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and pu…
In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and pu…
"Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed unprecedented levels of competition, r…
"Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed unprecedented levels of competition, r…
"This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand there is a n…
"This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand there is a n…
"This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand there is a n…
"This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand there is a n…
""This book explores the use of gamification in servicescapes and marketing"--Provided by publisher"--
""This book explores the use of gamification in servicescapes and marketing"--Provided by publisher"
""This book explores the use of gamification in servicescapes and marketing"--Provided by publisher"--