Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers al…
Transactions on computational science XXXVII: special issue on computer graphics
by Chang, Jian, (Associate professor in computer animation), Magnenat-Thalmann, Nadia, Gavrilova, Marina L., Computer Graphics International, Calgary, Alta), Tan, C. J. Kenneth, (Chih Jeng Kenneth)
fromLecture Notes in Computer Science
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses …
Digital Image Compositing Fundamentals introduces the reader to the concepts and terminology behind digital imaging, including pixels, channels, layers, compositing, alpha, masking, compression, blending, dithering, color depth and the like. What You'll Learn: What are the most …
Overview: For nearly 20 years, designers and non-designers alike have been introduced to the fundamental principles of great design by author Robin Williams. Through her straightforward and light-hearted style, Robin has taught hundreds of thousands of people how to make their d…
Beginning Scribus is the book you wish you'd read when you downloaded Scribus for the first time. Scribus is an award-winning page-layout program used by newspaper designers, magazine designers and those who want to do proper page layout but not pay for an expensive solution. It…
This book is a new media mini-book covering concepts central to digital audio editing using the Audacity 2.1.1 open source software package which also apply to all of the professional audio editing packages. The book builds upon the foundational concepts of MIDI, synthesis (arti…
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth editio…
This book introduces the reader with little or no previous computer-programming experience to the Python programming language of interest for a physicist or a natural-sciences student. The book starts with basic interactive Python in order to acquire an introductory familiarity …
Learn concepts central to visual special effects using the free Blackmagic Design Fusion 8 software package. You'll discover foundational background information on concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, a…
This new edition to the classic book by ggplot2 creator Hadley Wickham highlights compatibility with knitr and RStudio. ggplot2 is a data visualization package for R that helps users create data graphics, including those that are multi-layered, with ease. With ggplot2, it's easy…
Learn the basic principles of modular design, and then put them in action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera--one of the thought leaders in the modular-design movement--you'll …
Learn the basic principles of modular design, and then put them in action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera--one of the thought leaders in the modular-design movement--you'll …
Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended g…
This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Workshop on Graphics Recognition, GREC 2015, held in Nancy, France, in August 2015. The 10 revised full papers presented were carefully reviewed and selected from 19 initial submi…
This book constitutes the refereed proceedings of the Second International Conference on Geometric Science of Information, GSI 2015, held in Palaiseau, France, in October 2015. The 80 full papers presented were carefully reviewed and selected from 110 submissions and are organiz…
This book constitutes the thoroughly refereed post-conference proceedings of the 7th Pacific Rim Symposium on Image and Video Technology, PSIVT 2015, held in Auckland, New Zealand, in November 2015. The total of 61 revised papers was carefully reviewed and selected from 133 subm…
Providing an introduction to isogeometric methods with a focus on their mathematical foundations, this book is composed of four chapters, each devoted to a topic of special interests for isogeometric methods and their theoretical understanding. It contains a tutorial on splines …
This book presents recent advances in the field of shape analysis. Written by experts in the fields of continuous-scale shape analysis, discrete shape analysis and sparsity, and numerical computing who hail from different communities, it provides a unique view of the topic from …