RG Real games: what's legitimate and what's not in contemporary … by Consalvo, Mia, Paul, Christopher A. fromPlayful thinking 0 Type: Book
TV The video game industry: formation, present state, and future by Zackariasson, Peter, Wilson, Timothy L. fromRoutledge studies in innovation, organization and technology 0 Type: Book
IA Innovation and marketing in the video game industry: avoiding the preformance trap by Wesley, David T. A., Barczak, Gloria fromGower applied research 0 Type: Book
TA Translation and localisation in video games: making entertainment software global by Bernal Merino, Miguel Angel fromRoutledge Advances in Translation Studies 0 Type: Book
TA Translation and localisation in video games: making entertainment software global by Bernal Merino, Miguel Angel fromRoutledge Advances in Translation Studies 0 Type: Book