Publisher description: Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse--novels, films, television series--is losing its dominant position in our culture? Is it necessa…
What are multimodal texts? How can we transcribe and analyze them? How can multimedia and internet help us in multimodal discourse analysis? What postproduction and authoring skills are needed to analyze a multimodal text or to develop a corpus of multimodal texts? How does the …
"Michael Joyce's new collection continues to examine the connections between the poles of art and instruction, writing and teaching in the form of what Joyce has called theoretical narratives, pieces that are both narratives of theory and texts in which theory often takes the fo…
"In this collection Joyce continues to be one of the most lyrical, wide-ranging, and informed cultural critics and theorists of new media, the essays exhibit an evolving distrust of unconsidered claims for newness in the midst of what Joyce calls "the blizzard of the next" as we…
The first collection of writings on poetry that is composed, disseminated, and read on computers; essays and artist statements explore visually arresting, aurally charged, and dynamic works that are created by asynergy of human beings and intelligent mac.
New media poetry - poetry composed, disseminated, and read on computers - exists in various configurations, from electronic documents that can be navigated and/or rearranged by their "users" to kinetic, visual, and sound materials through online journals and archives like UbuWeb…
The first collection of writings on poetry that is composed, disseminated, and read on computers; essays and artist statements explore visually arresting, aurally charged, and dynamic works that are created by a synergy of human beings and intelligent mac.
Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality,…
Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? The author demonstrates in this book that the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic t…
Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? The author demonstrates in this book that the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic t…