A series of maps to illustrating the lands and cities of George R. R. Martin's A Song of Ice and Fire series.
From Atlantis to Azeroth, Mark J.P. Wolf's study of imaginary worlds theorises world-building across mediums, including those in literature, comics, film, radio, television, board games, video games, and more. He argues that imaginary worlds - which are often transnarrative, tra…
From Atlantis to Azeroth, Mark J.P. Wolf's study of imaginary worlds theorises world-building across mediums, including those in literature, comics, film, radio, television, board games, video games, and more. He argues that imaginary worlds - which are often transnarrative, tra…
This book offers a new perspective on the otherworlds of medieval literature. These fantastical realms are among the most memorable places in medieval writing, by turns beautiful and monstrous, alluring and terrifying. Passing over a river or sea, or entering into a hollow hill,…
This book offers a new perspective on the otherworlds of medieval literature. These fantastical realms are among the most memorable places in medieval writing, by turns beautiful and monstrous, alluring and terrifying. Passing over a river or sea, or entering into a hollow hill,…
This book offers a new perspective on the otherworlds of medieval literature. These fantastical realms are among the most memorable places in medieval writing, by turns beautiful and monstrous, alluring and terrifying. Passing over a river or sea, or entering into a hollow hill,…
This book offers a new perspective on the otherworlds of medieval literature. These fantastical realms are among the most memorable places in medieval writing, by turns beautiful and monstrous, alluring and terrifying. Passing over a river or sea, or entering into a hollow hill,…
The Routledge companion to imaginary worlds
This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J.R.R. Tolkien's Arda, to elaborate,…
This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J.R.R. Tolkien's Arda, to elaborate,…
"Space is a central topic in cultural and narrative theory today, although in most cases theory assumes Newtonian absolute space. However, the idea of a universal homogeneous space is now obsolete. Black holes, multiple dimensions, quantum entanglement, and spatio-temporal disto…
"Space is a central topic in cultural and narrative theory today, although in most cases theory assumes Newtonian absolute space. However, the idea of a universal homogeneous space is now obsolete. Black holes, multiple dimensions, quantum entanglement, and spatio-temporal disto…