Chaos and fractals: the mathematics behind the computer graphics
by Devaney, Robert L., American Mathematical Society., Short Course, Providence, R.I.), Short Course Chaos and Fractals, The Mathematics Behind the Computer Graphics, Providence, RI
fromProceedings of symposia in applied mathematics
A collection of proven solutions to fundamental problems, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. This work covers problems relevant for both 2D and 3D graphics programming.
The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were caref…