Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital ga…
"Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital g…
A look at the revolution in game live streaming and esports broadcasting. Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platfo…
Videogames for humans: Twine authors in conversation
Behind the fluorescent veil of modern big-business video games, a quiet revolution is happening, and it's centered on a tool called Twine. Taken up by nontraditional game authors to describe distinctly nontraditional subjects-from struggles with depression, explorations of queer…
"Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice…
"Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice…
This volume explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions. From theme parks to comic conventions to massively-multiplayer online games, it probes what…