"Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the st…
"This book examines the history of computer role-playing games (CRPGs) (such as Ultima, The Bard's Tale, Pool of Radiance, Diablo, and The Elder Scrolls) and seeks to identify and wrestle with the genre's key issues." "Each game is a part of more general conversation about how c…
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game cr…
J.C. Hertz brings us the first popular history and critique of electronic entertainment from its genesis as primitive blips in the labs of Cold War computer programmers to the studios where networked 3-D theme parks are created. Tracing this neon branch of the computer industry …