Language is the most essential medium of scientific activity. Many historians, sociologists and science studies scholars have investigated scientific language for this reason, but only few have examined those cases where language itself has become an object of scientific discuss…
Language is the most essential medium of scientific activity. Many historians, sociologists and science studies scholars have investigated scientific language for this reason, but only few have examined those cases where language itself has become an object of scientific discuss…
La langue mondiale: traduction et domination
"Parmi les milliers de langues qui existent ou ont existé, il semble qu'il y en ait toujours eu une qui ait été plus "prestigieuse" que ses contemporaines. Le latin fut en ce sens une langue dominante jusqu'au XVIIIe siècle, le français en devint une à son tour jusqu'au XXe sièc…
La langue mondiale: traduction et domination
"Parmi les milliers de langues qui existent ou ont existé, il semble qu'il y en ait toujours eu une qui ait été plus « prestigieuse » que ses contemporaines. Le latin fut en ce sens une langue dominante jusqu'au XVIIIe siècle, le français en devint une à son tour jusqu'au XXe si…
How categorial are categories?: new approaches to the old question of noun, verb,…
by Klimek-Jankowska, Dorota, Migdalski, Krzysztof, Błaszczak, Joanna, How categorial are categories?, Wrocław, TRAIT Workshop, Wrocław, Workshop How Categorial Are Categories? Temporal Relations at the Interfaces, Wrocław
fromStudies in generative grammar
This book addresses the foundational question of category distinctions and challenges the traditional views from the modern theoretical and experimental perspective. Its focus is on the noun-verb, noun-adjective distinctions and categories occupying the ""grey zone"" between sta…
La 4e de couv. porte : "Create plausible and realistic languages for role-playing games, fantasy and science fiction, movies or video games, or international communication... or just learn about how languages work from an unusual, light-hearted perspective."
Create plausible and realistic languages for role-playing games, fantasy and science fiction, movies or video games, or international communication
Create plausible and realistic languages for role-playing games, fantasy and science fiction, movies or video games, or international communication.
Create plausible and realistic languages for role-playing games, fantasy and science fiction, movies or video games, or international communication.