The reader's decisions determine what adventures will occur during a trip back in time to the fourteenth century to learn more about the Order of the Garter.
The reader's decisions determine what adventures will occur during a trip back in time to the fourteenth century to learn more about the Order of the Garter.
"Welcome back to maths class at Wayside School. How much is PEPPERS + PIG LIPS? If Jenny's shirt has sparkles on it, will Todd have egg in his hair? These Sideways Arithmetic problems may look puzzling at first, but you can use real maths to solve them, and the answers are perfe…
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for…
Just gaming
by Lyotard, Jean François, Thébaud, Jean-Loup
fromTheory and history of literature
"In this book, David Crystal examines why we devote so much time and energy to language games, how professionals make a career of them, and how young children instinctively take to them. Crystal makes a simple argument - that since playing with language is so natural, a natural …
The reader journeys back in time to 35,000 B.C. to find a mysterious unicorn painting and faces untold perils including a group of Cro-Magnon hunters and prehistoric beasts.
The reader journeys back in time to 35,000 B.C. to find a mysterious unicorn painting and faces untold perils including a group of Cro-Magnon hunters and prehistoric beasts.
The Puzzle book
A collection of brain teasers, scrambled words, and other puzzles and word games.
"Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not widely known that Carroll is one…