Surveys the cultural, political, and economic context of how this dynamic industry evolved, emphasizing both artistic and technical achievements from around the world--from Hollywood to Tokyo, from Moscow to Sydney. Featuring a timeline for each of its six parts, A New History o…
The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways…
Virtual art: from illusion to immersion
by Grau, Oliver
fromLeonardo (Series) (Cambridge, Mass.)
"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Gr…
Virtual art: from illusion to immersion
by Grau, Oliver
fromLeonardo (Series) (Cambridge, Mass.)
"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Gr…
Artists who work with new media generally adopt a critical media approach in contrast to artists who work with traditional media. Where does the difference lie between media artists and who produce modern art and which key objects illustrate this trend? The author investigates t…