This book is for designers, user experience pros, creative directors, developers, or anyone who wants to create rich, interactive, and compelling products. If you want to communicate innovative ideas, research, experiment, and prototype in the language of the interface, Dynamic …
Focuses on Blend IDE and its potential for application developers, including a through overview of Blend basics and a second section for readers who want to go more in depth with information on such topics as vector graphics, animation, GUI controls, data binding, and prototypin…
Focuses on Blend IDE and its potential for application developers, including a through overview of Blend basics and a second section for readers who want to go more in depth with information on such topics as vector graphics, animation, GUI controls, data binding, and prototypin…
Pro Expression Blend 4 is for .NET developers and graphical artists who want to learn the ins and outs of the Expression Blend integrated development environment. You may know already that this tool can be used to build Windows Presentation Foundation (WPF), Silverlight, and Win…
Pro Expression Blend 4 is for .NET developers and graphical artists who want to learn the ins and outs of the Expression Blend integrated development environment. You may know already that this tool can be used to build Windows Presentation Foundation (WPF), Silverlight, and Win…
Focuses on Blend IDE and its potential for application developers, including a through overview of Blend basics and a second section for readers who want to go more in depth with information on such topics as vector graphics, animation, GUI controls, data binding, and prototypin…
Focuses on Blend IDE and its potential for application developers, including a through overview of Blend basics and a second section for readers who want to go more in depth with information on such topics as vector graphics, animation, GUI controls, data binding, and prototypin…
Focuses on Blend IDE and its potential for application developers, including a through overview of Blend basics and a second section for readers who want to go more in depth with information on such topics as vector graphics, animation, GUI controls, data binding, and prototypin…