This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a ra…
Introduction: Crusades and crusading in modern games / Robert Houghton -- A sacred task, no cross required : the image of crusading in computer gaming-related non-Christian science fiction universes / Roland Wenskus -- 'I'm not responsible for the man you are!' Crusading and mas…
"This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a r…
Digital gaming re-imagines the Middle Ages
Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages …