"The thousands of years of the medieval period offer some fascinating facts--for example, that approximately 80 percent of the population was directly involved in food production. As illustrated by Eleanor of Aquitaine, the individuals of the period are no less intriguing: she a…
"The thousands of years of the medieval period offer some fascinating facts--for example, that approximately 80 percent of the population was directly involved in food production. As illustrated by Eleanor of Aquitaine, the individuals of the period are no less intriguing: she a…
"The thousands of years of the medieval period offer some fascinating facts--for example, that approximately 80 percent of the population was directly involved in food production. As illustrated by Eleanor of Aquitaine, the individuals of the period are no less intriguing: she a…
In the last decade, the terms "digital scholarship" and "digital humanities" have become commonplace in academia, spurring the creation of fellowships, research centres, and scholarly journals. What, however, does this "digital turn" mean for how you do scholarship as a medieval…
In the last decade, the terms "digital scholarship" and "digital humanities" have become commonplace in academia, spurring the creation of fellowships, research centres, and scholarly journals. What, however, does this "digital turn" mean for how you do scholarship as a medieval…
In the last decade, the terms "digital scholarship" and "digital humanities" have become commonplace in academia, spurring the creation of fellowships, research centres, and scholarly journals. What, however, does this "digital turn" mean for how you do scholarship as a medieval…
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They c…
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They c…
Early Medieval Europe 300-1050: A Guide for Studying and Teaching empowers students by providing them with the conceptual and methodological tools to investigate the period. Throughout the book, major research questions and historiographical debates are identified and guidance i…
"Invited to think about what seemed to each the most exciting new ways of investigating the early development of western European civilization, this impressive group of international scholars produced a wide-ranging discussion of innovative types of research that define tomorrow…