Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. Prototyping and Mode…
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. Prototyping and Mode…
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. This book illustrate…
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. Prototyping and Mode…
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. Prototyping and Mode…
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. Prototyping and Mode…
The Technic models in "Simple Machines" demonstrate basic configurations of gears, shafts, pulleys, turntables, connectors, and the like and show readers how to create small, elegant machines like cranes, operable doors, motorized cars, a rubber band-powered rocket launcher, a h…
Gears -- Shafts and connectors -- Gear combinations -- Gears in a turntable -- Gears in series -- Angles gears -- Worm drives -- Chains and treads -- Rubber bands -- Rack-and-pinion gears -- Moving to and fro -- Moving freely -- Going the distance -- Motors and gears -- Building…
"...Lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things."--Back cover.
How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through…