Writing and Editing for Digital Media teaches students how to write effectively for digital spaces--whether writing for an app, crafting a story for a website, blogging, or using social media to expand the conversation. The lessons and exercises in each chapter help students bui…
"Writing and Editing for Digital Media, 2nd edition, teaches students how to write effectively for digital spaces -- whether crafting a story for a website, blogging or using Twitter to cover a breaking news story or event. The lessons and exercises in each chapter help students…
The Bloomsbury Handbook of Electronic Literature
"The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, …
The Bloomsbury handbook of electronic literature
Machine generated contents note: -- Introduction -- Part I: Principles -- Actor Networks -- Cybercultures -- Discourse Networks -- Mediations -- Materialities -- Part II: Practices -- Antecedents -- Archivology -- Code -- Games -- Hypertext -- Paratext -- Image/Text/Narrative --…
The Bloomsbury handbook of electronic literature
The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, t…
The Bloomsbury handbook of electronic literature
"The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, …
Pt. 1. Ends, beginnings -- pt. 2. Poetics, polemics -- pt. 3. Materialities, ontologies -- pt. 4. Economies, precarities "Covering foundational theory, new media contexts and digital creative practice and with chapters by leading international scholars, this is the first author…
The Bloomsbury handbook of electronic literature
Machine generated contents note: -- Introduction -- Part I: Principles -- Actor Networks -- Cybercultures -- Discourse Networks -- Mediations -- Materialities -- Part II: Practices -- Antecedents -- Archivology -- Code -- Games -- Hypertext -- Paratext -- Image/Text/Narrative --…
The Bloomsbury handbook of electronic literature
"The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, …
"The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, …
The Bloomsbury handbook of electronic literature
"The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, …
"Involving the Audience: A Rhetorical Perspective on Using Social Media to Improve Websites examines the usability challenges raised by large complex websites and proposes ways the social web can expand usability research to address these new challenges. Using the website Health…