Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.
Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a…
1. Thinking about a future beyond capital -- 2. Theoretical orientations -- 3. Views of the computing and social change nexus -- 4. Computing and social change relationships -- 5. An ethnological theory of values -- 6. Theory applied : selecting and fostering new values -- 7. Ne…
The financial/social cataclysm beginning in 2007 ended notions of a "great moderation" and the view that capitalism had overcome its systemic tendencies to crisis. The subsequent failure of contemporary social formations to address the causes of the crisis gives renewed impetus …
"Capitalism likes us to believe in the steady, inevitable march of progress, from the abacus to the iPad. But the historical record tells of innumerable roads not taken, all of which could have led to better worlds, and still can. Hughes argues that prioritizing equality would d…
A big-hitting historical analysis of technology which uses the computer as a can-opener to expose the inequality innate in capitalism.
"Capitalism likes us to believe in the steady, inevitable march of progress, from the abacus to the iPad. But the historical record tells of innumerable roads not taken, all of which could have led to better worlds, and still can. Hughes argues that prioritizing equality would d…