"The second, revised edition of this book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer-aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed cod…
The NURBS book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed code for design algorithms and…
"The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdisciplinary in nature, the essays included here address t…
Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.
"Virtual reality is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded cultural assumptions about human bodies and space held by the technology's creators. Digital Sensations looks closely at…
"Virtual reality is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded cultural assumptions about human bodies and space held by the technology's creators. Digital Sensations looks closely at…
High performance computing for computer graphics and visualisation: proceedings of the International Workshop on High…
by Vince, John, (John A.), Chen, Min, International Workshop on High Performance Computing for Computer Graphics and Visualisation, Swansea, Wales), Townsend, P., (Peter)
This volume contains an up-to-date and comprehensive overview of research into computer graphics/visualisation and high performance computing, currently two of the foremost technologies in the computing domain. It is based on papers from an international workshop held in Swansea…
High performance computing for computer graphics and visualisation: proceedings of the International Workshop on High…
by Vince, John, (John A.), Chen, Min, International Workshop on High Performance Computing for Computer Graphics and Visualisation, Swansea, Wales), Townsend, P., (Peter)
Examining the cultural and social impact of new digital technologies, Levy tackles the concept of "the virtual," clearly defining it alongside "the real," "the actual," and "the possible." He shows how the body, the text, and the economy, are made virtual. He then reveals how th…
Modern Digital Design and Switching Theory is an important text that focuses on promoting an understanding of digital logic and the computer programs used in the minimization of logic expressions. Several computer approaches are explained at an elementary level, including the Qu…