This working manual offers tips, tricks and guidance that can be used by all programmers of all levels. The focus is on creating pragmatic, functional code. The book is not concerned with creating elegant code, but on getting the job done.
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The developer's code: what real programmers do
0
Type: Book
This title provides important knowledge behind bread-and-butter game physics, helping you leverage exciting interaction gadgets such as accelerometers, touch screens, GPS receivers, pressure sensors, and optical tracking devices.
Beginning Arduino
by McRoberts, Michael, (Business owner)
fromTechnology in action series
0
Type: Book
Presents an introduction to the open-source electronics prototyping platform.
Games user research
0
Type: Book
"games user research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis…