QA 75 Electronic computers. Computer science

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Participatory sensing is an emerging field that uses pervasive technology to create new forms of sensing networks combining people, personal devices, and other sensors. Pervasive computing technology forms an essential component, used to report data and coordinate activities. Th…

This thesis is about Martin-Löf's intuitionistic theory of types (type theory). Type theory is at the same time a formal system for mathematical proof and a dependently typed programming language. Dependent types are types which depend on data and therefore to type check depende…

This dissertation is about effects and type theory. Functional programming languages such as Haskell illustrate how to encapsulate side effects using monads. Haskell compilers provide a handful of primitive effectful functions. Programmers can construct larger computations using…

Data integrity is a fundamental aspect of computer security that has attracted much interest in recent decades. Despite a general consensus for the meaning of the problem, the lack of a formal definition has led to spurious claims such as "tamper proof", "prevent tampering", and…

Computer-based learning has become a common phenomenon in the modern age. Many distance-learning systems distribute educational resources on the Internet and indeed entire study programmes are now widely available online. Such a large amount of content and information can be int…

Self-assembly is a ubiquitous process in nature in which a disordered set of components autonomously assemble into a complex and more ordered structure. Components interact with each other without the presence of central control or external intervention. Self-assembly is a rapid…

This thesis is concerned with the uses of ubiquitous computing (ubicomp) technologies in everyday domestic settings. In contrast to goal-oriented technology adoption (e.g. in the workplace), the integration of pervasive technology in the home faces not only social but also physi…

This thesis studies the creation of illusion in computer aided performance. Illusion is created here by using deceptions, and a design framework is presented which suggests several different deception strategies which may be useful. The framework has been developed in an iterati…