Role playing

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Browse all works related to Role playing.

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Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret vid…

"This comprehensive guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own des…

Introduction: The Cosplay Experience -- Cosplay: A Social History of Mass Culture and Identity -- The Lure of the Mask: Identity, Expression, and Embodiment -- Overcoming Abjection: From Ambiguity to Becoming -- In the Theater of the Cosplayer: Improvisations, Innovations, and M…

"Cosplay is a unique and necessary examination of identity, performance, play, and otaku fandom and culture in relation to contemporary theories. Through a culmination of years of personal research on cosplay, author Frenchy Lunning offers an intimate, sensational tour through c…

"In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options--and magnifies their peril---with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of t…

« 7th sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots,…

7th sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, e…