"With the increasing sophistication of CAD and other design software, there is now a wide array of means for both designing and fabricating architecture and its components. This book focuses on the possibilities for architecture that can be achieved with all the different techno…
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary devel…
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in 'reality'?0This pioneering collection gives an overview of contemporary deve…
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary devel…
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary deve…
A Concise History of VR/AR in Architecture / Henri Achten -- Reconceptualising Zoos through Mille-oeille: a Posthuman techno-architecture to sustain a human/non-human/culture continuum / Elena Pérez Guembe and Rosana Rubio -- Quasi-real Virtual Reality Experience: Point Cloud Na…