"This book explores the construction of gendered heroic identity in the series from both production and fan perspectives. The paradoxical relationships between the producers, writers and fans of the four series are discussed. Fan fiction, criticism and videos are examined that b…
Foreword: The challenges of regeneration (by Matt Hills) -- Introduction: Doctor Who, Blake's 7, Red Dwarf and Torchwood: gendered heroic quests -- The phenomenological meanings of BBC cult SF headquarters and objects -- The rise, fall and nostalgic embers of 1980s Doctor Who --…
"This book explores the construction of gendered heroic identity in the series from both production and fan perspectives. The paradoxical relationships between the producers, writers and fans of the four series are discussed. Fan fiction, criticism and videos are examined that b…
"This book explores the construction of gendered heroic identity in the series from both production and fan perspectives. The paradoxical relationships between the producers, writers and fans of the four series are discussed. Fan fiction, criticism and videos are examined that b…
Doctor Who is one of television's most enduring and ubiquitously popular series. This study contends that the success of the show lies in its ability, over more than half a century, to develop its core concepts and perspectives: alienation, scientific rationalism and moral ideal…
This book is an interdisciplinary study that seeks to investigate and speculate about the relationship between technology and human nature. It is a timely and creative analysis of the ways in which we domesticate technology and the manner in which the history of slavery continue…
Learning lessons from science fiction -- Elements of sci-fi user interfaces. Mechanical controls ; Visual interfaces ; Volumetric projection ; Gesture ; Sonic interfaces ; Brain interfaces ; Augmented reality ; Anthropomorphism -- Sci-fi interfaces and human activities. Communic…
Many interaction and interface designers enjoy the interfaces seen in science-fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instr…
"Many interaction and interface designers enjoy the interfaces seen in science-fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even inst…
Katniss is a 16-year-old girl living with her mother and younger sister in the poorest district of Panem, the remains of what used be the United States. Long ago the districts waged war on the Capitol and were defeated. As part of the surrender terms, each district agreed to sen…
"The first two seasons of Star Trek: Discovery, the newest instalment in the long-running and influential Star Trek franchise, received media and academic attention from the moment they arrived on screen. Discovery makes several key changes to Star Trek's well-known narrative fo…
This volume on Star Trek: Discovery brings together eighteen essays and one interview from a variety of disciplines including cultural and media studies, literary studies, history and political science. The essays examine the narratives and production history of the new series w…
Analyzing speculative fiction and science fiction, this book explores a range of political and social theoretical concerns for the twenty-first century, including post-humanism, resistance, agency, political community making, and ethics and politics during the Anthropocene.