If the gaze can be understood to mark the disjuncture between how we see ourselves and how we want to be seen by others, the cosmetic gaze--in Bernadette Wegenstein's groundbreaking formulation--is one through which the act of looking at our bodies and those of others is already…
Review: "How do pervasive digital devices - smartphones, iPods, GPS navigation systems, and cameras, among others - influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that support them become the means of …
Sound, tone, music, voice, and noise as forms of sonority through which our current economic and ecological crises can be understood.
The vast majority of all email sent every day is spam, a variety of idiosyncratically spelled requests to provide account information, invitations to spend money on dubious products, and pleas to send cash overseas. Most of it is caught by filters before ever reaching an in-box.…
Movement and gesture are arguably essential aspects of engendering human experience. But rather than taking 'the body' or 'cognition' for granted as conceptual starting points, we attend to the substrate matter in which gesture takes shape and place. An experimental approach to …
"Today almost every aspect of life for which data exists can be rendered as a network. Financial data, social networks, biological ecologies: all are visualized in links and nodes, lines connecting dots. A network visualization of a corporate infrastructure could look remarkably…
An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented…
Wendy Hui Kyong Chun argues that cycles of obsolescence & renewal result in part from the ways in which new media encapsulates a logic of programmability. In seeking to embody a future based on past data, new media becomes a metaphor for metaphor itself.
Government media making, from official websites to whistleblowers' e-mail, and its sometimes unintended consequences.
The world is filling with ever more kinds of media, in ever more contexts and formats. Glowing rectangles have become part of the scene; screens, large and small, appear everywhere. Physical locations are increasingly tagged and digitally augmented. Sensors, processors, and memo…
From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of w…
"Why do we feel insulted or exasperated when our friends and family don't answer their mobile phones? If the Internet has allowed us to broaden our social world into a virtual friend-net, the mobile phone is an instrument of a more intimate social sphere. The mobile phone provid…
The first collection of writings on poetry that is composed, disseminated, and read on computers; essays and artist statements explore visually arresting, aurally charged, and dynamic works that are created by a synergy of human beings and intelligent mac.
This rich collection of writings by pioneering digital artist Mark Amerika mixes (and remixes) personal memoir, net art theory, fictional narrative, satirical reportage, scholarly history, and network-infused language art. META/DATA is a playful, improvisatory, multitrack "digit…
In recent years, scholarship around media technologies has finally shed the assumption that these technologies are separate from and powerfully determining of social life, looking at them instead as produced by and embedded in distinct social, cultural, and political practices. …
The dominant feature of modern technology is not how productive it makes us, or how it has revolutionized the workplace, but how enjoyable it is. We take pleasure in our devices, from smartphones to personal computers to televisions. Whole classes of leisure activities rely on t…
An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess.
A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century.
"Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-p…
Between humanities and the digital
"Like most academic discourses, the Digital Humanities are a conversation in flux. Some would argue that the Digital Humanities are already a well-established field, pointing to the 20-year history of Humanities Computing. Others (me) see a new breed of academic with skills in b…