"Gambling permeated the daily lives of eighteenth-century Britons of all classes. This book explicates the relationship between the rampant gambling in eighteenth-century England, the new forms of gambling-inspired capitalism that transformed British society, and novels that int…
Provides readers with tips, techniques, and strategies for Minecraft, including how to register for the game, customize the experience, and create new worlds.
"A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the clas…
"A ... look at how games can help us learn, create, and innovate ... Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in b…
"A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the clas…
The first edition of this book was entitled Cattle Behaviour (1993). The intimate relationship between the behaviour of cattle and their welfare has led the author to broaden the content with four new chapters on welfare and consequently the book has a new title for this second …
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Using a range of 'case studies' from Critical Theory to Candy Crush, 'Gangnam Style' to Game of Thrones and Football Manager to Hieronymus Bosch, this book argues that we need to rethink our enjoyment. Inspired by psychoanalysis, the book offers a new way of thinking about how w…
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature -- predicted b…
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature -- predicted b…
Serious games: mechanisms and effects
Characteristics of games
by Garfield, Richard, Elias, George Skaff, Gutschera, Karl Robert
Characteristics of games
by Garfield, Richard, Elias, George Skaff, Gutschera, Karl Robert
"Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues …