Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conce…
This text presents a hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. Master the basics of ActionScript programming by building 25 complete games. Learn techniques (and get tested code) that can be adapted to virtually any …
In this second edition, Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. The author analyzes the specific design challenges of all th…
"The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. This book tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patte…
"Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples.