Presents over 100 sets of questions for viewing a game's design and it describes how tactics used in board, card, and athletic games also work in video games. It also contains examples from new VR and AR platforms as well as examples from modern games such as Free to Play games,…
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This work is designed for training managers, human resource professionals, chief learning officers, and anyone else who makes their living creating and disseminating training or educational content. Readers should learn how to build simulators, how to evaluate them, and how to u…