Technological Innovation analyzes why companies choose certain new technologies, from a technological, economic, and institutional perspective. The contributors demonstrate how innovation outcomes can be systematic and enacted by technology entrepreneurs who are able to break aw…
"This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provi…
In Management of Technology and Operations Ray Gehani reveals the basic principles and best practices applied by top technology-driven organizations in the intensely competitive global marketplace. Using a model that technologists can relate to - a high-performance V-6 engine - …
Leading international agricultural system scientists present their exp eriences and provide guidance on how models can be used to enhance the quality of field research, transfer of research information and techn ology to farmers and ranchers, and decision support for agricultura…
Cleanroom software engineering is a process for developing and certifying high-reliability software. Combining theory-based engineering technologies in project management, incremental development, software specification and design, correctness verification, and statistical quali…
New techniques in manufacturing, popularly referred to as mechanization and automation, have been a preoccupation of social and economic theorists since the industrial revolution. A selection of relevant literature is reviewed, including the neoclassical economic treatment of te…
After a decade of sustained oil-based growth, KSA is at a transition towards knowledge based economy. Today, achieving that goal has become essential. To address these change challenges, knowledge is increasingly accessed and shared across different functional departments and pr…
This thesis introduces the innovative idea of the use of computer games and interactive entertainment by second-and third-age adults, specifically in the area of game content and interaction. This form of entertainment and technologies has become varied recently, with increased …
An essential factor adversely affecting the performance of construction projects is the improper handling of materials during site activities. Materials management is made problematic by materials shortages, delays in supply, price fluctuations, damage and wastage, and lack of s…
"Focusing on a data-centric perspective, this book provides a complete overview of data mining: its uses, methods, current technologies, commercial products, and future challenges."--BOOK JACKET. "Is there a need for mining? Do you have the right tools? Do you have the people to…
Although research concerning technology adoption and use has been extensive, it has mainly been limited to developed countries. The lack of research in online technology field in developing countries strongly limits the development of online technology infrastructure and the use…
Looking at the Chinese, Arabic and Latin writing systems, this study examines the idea that image-based writing systems or strong cultural links to an age when writing was an artistic, image-related activity impede literacy and digital technologies. Thus, technologies that rely …