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A collection of proven solutions to fundamental problems, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. This work covers problems relevant for both 2D and 3D graphics programming.
Over the past four decades computational methods in applied mechanics have developed into valuable tools that are widely used across both industry and academia. The applications are numerous: aerospace structures, civil engineering structures, geotechnics, flow problems, automot…
Game character creation with Blender and Unity
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Type: Book