"A complete guide to creating usable, realistic game characters with two powerful toolsCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application a…
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application a…
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and…
The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game de…
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful a…
Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run et gun platformer Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the Thirties. Take a gander at the game's tradi…
Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun platformer Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the Thirties. Take a gander at the game's tradit…
"We deserve better villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a …