Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or "indie," video games: a wave of small, cheaply developed, experimental, and personal video games that react agai…
An academic assessment of the horror genre's development throughout the video game world, from eighties forays like }Haunted House{ to immersive experiences such as "Dead Space" and "The Evil Within". As for film and literature, the horror genre has been very popular in the vide…
Forfatteren optræder i den virtuelle verden som Tom Bukowski og har som sådan undersøgt second life antropologisk
Utopic Dreams and Apocalyptic Fantasiesi invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, mus…
Gaming: essays on algorithmic culture
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study…
A middle-grade nonfiction book about the history and impact on pop culture of video games Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and infl…
Uncovers the real stories behind our video game obsession. Along the way Simon Parkin meets the players and game developers at the frontline of virtual extremism
This hands-on guide covers both game development and design, and both Unity and C#. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine
This hands-on guide covers both game development and design, and both Unity and C#. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine