This work traces the globalisation of the digital medium, and enquires into its effects on subjectivity and sociality. The author argues for a democracy beyond the free market and the global corporation.
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay parti…
Slavoj Žižek claims that the current age in which we live is plagued by fantasms in the form of digitized imagery and the increasingly abstract nature of daily life. He explores the relationship between fantasy and ideology.
Le corps humain semble avalé par la cyberculture. Mais quels liens existent entre ces images de synthèse et le corps humain? A. Milon précise que le virtuel ne s'oppose pas au réel mais indique ce qui est possible. Il rappelle que ce n'est pas l'effacement des limites du corps m…
This title provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virutal worlds, both game and nongame.