This edition contains 27 articles, written by scholars and film makers who are generally acknowledged as the international authorities in the filed. The book covers ethnographic filming and its relations to the cinema and television; applications of filming to anthropological re…
Rethinking visual anthropology
This book brings together essays by leading anthropologists that cover an entire range of visual representation, from Balinese television to computer software manuals. Contributors discuss the anthropology of art, ritual; media and communication, the study of landscape, the hist…
This text brings together a collection of essays by leading anthropologists, covering an entire range of visual representation and including discussions on the anthropology of art, the study of landscape, and the history of anthropology.
For many years the field of visual anthropology has been dominated by a focus on the production and study of ethnographic film, leading many anthropologists to dismiss it as being of little importance to their work. This book shows that the scope of visual anthropology is far br…
"World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's…
"World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's…
World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's …