One of the most critical aspects of music in video games is that it is dynamic. This music--along with a game's visuals, events, and other audio--is flexible across gameplay, and its progression depends on various real-time factors, including the player's individual actions. For…
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Insofar as architecture can be considered a medium at all, it is a medium first and foremost of preformed material objects, objects with histories of their own. This thesis seeks to develop an alternative environmental aesthetics for architecture in working through the scalar pr…