Thesiss

460 works - Thesiss.

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There is currently a notable amount of research suggesting that educators should use computer games as part of their teaching. Most of this research suggests why games should be used choosing very specific example games, or making broad sweeping statements about gaming as a whol…

This research introduces a conceptual framework for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. An initial study identified 12 attributes of educational serious games that can be used to support effective learning. These attribu…

This work presents the development of electrowetting on dielectric and liquid dielectrophoresis as a platform for chemistry, biochemistry and biophysics. These techniques, typically performed on a single planar surface offer flexibility for interfacing with liquid handling instr…

Influenced by information technology advances, the assessment process has begun to make its way out of the traditional classroom into online environments. The online summative assessment is a high-stake examination which counts towards a final course mark. Thus, as a result of t…

This thesis reports on the development of a novel 77GHz low loss MEMS switch with a mechanically unrestrained armature, over a RF transmitting coplanar waveguide. Electrostatic actuation is used during the switching operation. The attractive force from the electrostatic field is…

Adriaan de Groot, the Dutch psychologist and chess Master, argued that “perception and memory are more important differentiators of chess expertise than the ability to look ahead in selecting a chess move” (Groot 1978). A component of expertise in chess has been attributed to th…