Videogames are a multibillion-dollar industry. Their high definition graphics and sophisticated gameplay cater to a continuously growing crowd of enthusiastic players. But what is their standing in the academic community? Can games be studied as texts or are they limited by the …
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New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant narrative forms in video games, namely, linear, branching, and rhizomatic. These narrative forms help contextualize this study’s consideration of the history of video games which r…
Chinese videogames of the “Xia” (could be roughly translated to hero) genre are frequently criticized as an unchanging and stagnant genre of interactive entertainment in terms of both storytelling and game mechanics. In fact, such an impression toward Xia videogames is the uncha…