Aesthetics and design for game-based learning

Aesthetics and design for game-based learning

by Dickey, Michele D.

Type Book
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This title provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. The book begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning; game mechanics; narrative design; environment design; and character design.

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Title Statements

  • Full title :Aesthetics and design for game-based learning / Michele D. Dickey.

Summary

This title provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. The book begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning; game mechanics; narrative design; environment design; and character design.

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Edition Statements

  • Publication Date:2015.

Publication Statements

  • Publisher(s):Routledge
  • Place of Publication:London
  • Language:eng
  • Publication Date:2015.

The Physical Object

  • Description:174 pages : : illustrations (black and white) ; : 23 cm.

Edition Identifiers

  • ISBN:9780415720946, 041572094X, 9780415720960, 0415720966, 9781317961376, 1317961374, 9781317961383, 1317961382, 9781317961369, 1317961366
  • oclc:on1251396822
  • Dewey Decimal:371.3/37

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