Aesthetics and design for game-based learning

Aesthetics and design for game-based learning

by Dickey, Michele D.

Type Book
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected a…

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Title Statements

  • Full title :Aesthetics and design for game-based learning / by Michele D. Dickey.

Summary

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of ga.

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Edition Statements

  • Publication Date:2015.

Publication Statements

  • Publisher(s):Routledge
  • Place of Publication:New York
  • Language:eng
  • Publication Date:2015.

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:1317961382, 9781317961383, 9781315866666, 1315866668, 9781317961376, 1317961374, 9781317961369, 1317961366
  • DOI:10.4324/9781315866666
  • oclc:ocn904967792
  • LC Classification:LB1029.G3
  • Dewey Decimal:371.33/7

Table of Contents

Cover; Title; Copyright; Contents; Illustrations; Digital Games and Learning: Series Introduction; Acknowledgments; 1 Aesthetics, Experiences and Games; 2 Aesthetics and Game Genres; 3 Aesthetics and Player Perspective; 4 Aesthetics and Narrative Design; 5 Aesthetics and Character Design; 6 Aesthetics and Environment Design; 7 Aesthetics and Game Mechanics; 8 Aesthetics, Inquiry and Research; Index.

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