Title Statements
- Full title :Augmented Reality with Kinect.
Summary
This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications. This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.
Read More ↓Edition Statements
- Publication Date:2013.
Publication Statements
- Publisher(s):Packt Publishing
- Language:eng
- Publication Date:2013.
The Physical Object
- Description:1 online resource
Edition Identifiers
- ISBN:1299735088, 9781299735088, 1849694389, 9781849694384, 9781849694391, 1849694397
- oclc:ocn853238766
- LC Classification:TK6681
- Dewey Decimal:006
Table of Contents
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Kinect; Installation of Kinect; Set up your Kinect software on PCs; Why did I do that?; The idea of the AR-based Fruit Ninja game; Summary; Chapter 2: Creating Your First Program; Preparing the development environment; Building the Visual Studio project; Starting the device; Initializing and using Kinect in C++; Understanding the code; Additional information; Summary; Chapter 3: Rendering the Player; Choosing image stream types.
Obtaining color and depth imagesDrawing color and depth as textures; Understanding the code; An incorrect way to combine depth and color; A traditional way for background subtraction; Understanding the code; Aligning color with depth; Generating a color image from depth; Understanding the code; Additional information; Using a green screen with Kinect; Making a magic photographer; Understanding the code; Additional information; Summary; Chapter 4: Skeletal Motion and Face Tracking; Understanding skeletal mapping; Obtaining joint positions; Drawing the skeleton; Understanding the code.
Drawing the linetrails follow…
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