Augmented Reality with Kinect

Augmented Reality with Kinect

by Wang, Rui, (Software engineer)

Type Book
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This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications. This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.

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Title Statements

  • Full title :Augmented Reality with Kinect.

Summary

This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications. This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.

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Edition Statements

  • Publication Date:2013.

Publication Statements

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:1299735088, 9781299735088, 1849694389, 9781849694384, 9781849694391, 1849694397
  • oclc:ocn853238766
  • LC Classification:TK6681
  • Dewey Decimal:006

Table of Contents

Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Kinect; Installation of Kinect; Set up your Kinect software on PCs; Why did I do that?; The idea of the AR-based Fruit Ninja game; Summary; Chapter 2: Creating Your First Program; Preparing the development environment; Building the Visual Studio project; Starting the device; Initializing and using Kinect in C++; Understanding the code; Additional information; Summary; Chapter 3: Rendering the Player; Choosing image stream types.

Obtaining color and depth imagesDrawing color and depth as textures; Understanding the code; An incorrect way to combine depth and color; A traditional way for background subtraction; Understanding the code; Aligning color with depth; Generating a color image from depth; Understanding the code; Additional information; Using a green screen with Kinect; Making a magic photographer; Understanding the code; Additional information; Summary; Chapter 4: Skeletal Motion and Face Tracking; Understanding skeletal mapping; Obtaining joint positions; Drawing the skeleton; Understanding the code.

Drawing the linetrails follow…

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