Design for how people learn

Design for how people learn

by Dirksen, Julie

Type Book
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You'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

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Title Statements

  • Full title :Design for how people learn / Julie Dirksen.

Summary

You'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

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Edition Statements

  • Publication Date:©2012.

Publication Statements

  • Publisher(s):New Riders
  • Place of Publication:Berkeley, CA
  • Language:eng
  • Publication Date:©2012.

The Physical Object

  • Description:xii, 259 pages : : illustrations (chiefly color) ; : 23 cm

Edition Identifiers

  • ISBN:9780321768438, 0321768434
  • oclc:ocn696100473
  • LC Classification:LB1060
  • Dewey Decimal:370.1523

Table of Contents

Where do we start? : The learner's journey ; Where's the gap? ; Identifying and bridging gaps ; Examples ; Why this is important -- Who are your learners? : What do your learners want? ; What is their current skill level? ; How are your learners different from you? ; Learning styles ; Methods for learning about your learners -- What's the goal? ; Determine goals ; Identify the problem ; Set the destination ; Communicating learning objectives ; Determine the gap ; How long is the trip? -- How do we remember? : Memory in & out ; Types of memory ; Repetition and memory -- How do you get their attention? : If they're not paying attention ; Talk to the elephant ; Ways to engage the elephant -- Design for knowledge : Some of the challenges ; Will they remember? ; Helping your learners understand ; How much guidance? ; A process to follow -- Design for skills : Developing skills ; Practice ; Feedback ; Design for accomplishments -- Design for motivation : Motivation to do ; Designing for behavior -- Design for environment : Environment gaps ; Knowledge in the world ; Putting resources in the world ; Putting prompts/triggers in the world ; Putting behaviors in the world ; Clearing the pat…

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