Title Statements
- Full title :Designing games : a guide to engineering experiences / Tynan Sylvester.
Summary
Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
Read More ↓Edition Statements
- Publication Date:©2013
- Edition:First edition
Publication Statements
- Publisher(s):O'Reilly
- Place of Publication:Sebastopol, CA
- Language:eng
- Publication Date:©2013
The Physical Object
- Description:v, 405 pages : : illustrations ; : 24 cm
Edition Identifiers
- ISBN:1449337937, 9781449337933
- oclc:ocn818415023
- LC Classification:QA76.76.C672
- Dewey Decimal:794.81536
Table of Contents
pt. 1. Engines of experience -- Engines of experience -- pt. 2. Game crafting -- Elegance -- Skill -- Narrative -- Decisions -- Balance -- Multiplayer -- Motivation and fulfillment -- Interface -- The market -- pt. 3. Process -- Planning and iteration -- Knowledge creation -- Dependencies -- Authority -- Motivation -- Complex decisions -- Values.
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