Designing games

Designing games: a guide to engineering experiences

by Sylvester, Tynan

Type Book
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Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

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Title Statements

  • Full title :Designing games : a guide to engineering experiences / Tynan Sylvester.

Summary

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

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Edition Statements

  • Publication Date:©2013
  • Edition:First edition

Publication Statements

  • Publisher(s):O'Reilly
  • Place of Publication:Sebastopol, CA
  • Language:eng
  • Publication Date:©2013

The Physical Object

  • Description:v, 405 pages : : illustrations ; : 24 cm

Edition Identifiers

  • ISBN:1449337937, 9781449337933
  • oclc:ocn818415023
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.81536

Table of Contents

pt. 1. Engines of experience -- Engines of experience -- pt. 2. Game crafting -- Elegance -- Skill -- Narrative -- Decisions -- Balance -- Multiplayer -- Motivation and fulfillment -- Interface -- The market -- pt. 3. Process -- Planning and iteration -- Knowledge creation -- Dependencies -- Authority -- Motivation -- Complex decisions -- Values.

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