Videogames and the Gothic

Videogames and the Gothic

by Kirkland, Ewan

Type Book
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Introduction -- Chapter one: haunting ground -- Chapter two: bio shock -- Chapter three: gone home -- Chapter four: what remains of Edith Finch -- Chapter five: night in the woods -- Conclusion. "This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture - neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting u…

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Title Statements

  • Full title :Videogames and the Gothic / Ewan Kirkland.

Summary

Introduction -- Chapter one: haunting ground -- Chapter two: bio shock -- Chapter three: gone home -- Chapter four: what remains of Edith Finch -- Chapter five: night in the woods -- Conclusion.

"This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture - neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present - have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium, and contends that irrespective of narrative or aesthetic qualities, videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction"

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Edition Statements

  • Publication Date:2022

Publication Statements

Notes

Includes bibliographical references and index.

The Physical Object

  • Description:139 pages : 25 cm

Edition Identifiers

  • ISBN:9780367460228, 036746022X, 9781032073989, 1032073985
  • oclc:on1295407524
  • LC Classification:GV1469.37
  • Dewey Decimal:794.8/1525

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