Introduction -- Chapter one: haunting ground -- Chapter two: bio shock -- Chapter three: gone home -- Chapter four: what remains of Edith Finch -- Chapter five: night in the woods -- Conclusion. "This book explores the many ways Gothic literature and media have informed videoga…
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"This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture - neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of…