Quick, John M.

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Cover -- Title Page -- Copyright Page -- Dedication -- Contents -- Preface -- Acknowledgment -- Author -- 1. The World Beyond the Screen -- Goals -- Required Files -- Unity Game Engine -- Test the Example Solution -- Build Your Solution -- Put Logic before Syntax -- Pseudocode -…

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a relea…

"Structures as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge"--Back cover.

Front Cover -- Contents -- Preface -- Acknowledgment -- Author -- Chapter 1: Our Hero Is Stuck! -- Chapter 2: Characters and Characteristics -- Chapter 3: The Bounds of the World -- Chapter 4: Sprinting and Sneaking -- Chapter 5: Collectables -- Chapter 6: Spawning Objects -- Ch…

"Structures as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge"--Back cover.

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guide…