This book on the use of Arduino and Smartphones in physics experiments, with a focus on mechanics, introduces various techniques by way of examples. The main aim is to teach students how to take meaningful measurements and how to interpret them. Each topic is introduced by an ex…
"Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design--including 3D graphics, sound, physical interaction, computer vision, …
The Internet of Things gets you started working with the most popular processing platforms and wireless communication technologies to connect devices and systems to the Internet using sensors. You'll learn the basics of object-oriented programming and relational databases so you…