Handbook of Augmented Reality
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Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding e…
"Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding …
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding e…
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topi…
The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary. Recent Trends of Mobile Collaborative Augmented Reality Systems provides a historical overview …
"This book presents a global perspective on mobile learning and augments that perspective with examples and applications from around the world written by scholars who are leaders in their countries and in the world"--Provided by publisher.
by Safari, an O'Reilly Media Company, Wang, Rui, Qian, Xuelei
Exactly 100 recipes to show advanced 3D programming techniques with the OpenSceneGraph API. Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries Produce high-quality programs with short and familiar code Enr…
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors …
Model, animate, and render like a Pro! Step-by-step instructions on modeling, texturing, lighting & rendering a photorealistic 3D interior scene Dynamic animations using MoGraph Node-based programming to link parameters using XPresso Stylized rendering with Sketch & Toon A strai…