This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COV…
The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were …
A realidade aumentada é considerada atualmente como um dos maiores investimentos para o futuro, não só em Portugal, mas a nível mundial pois prevê-se que seja uma mais valia no campo do entretenimento, educacional e património. No sentido desta afirmação, este projeto explora as…
In this thesis, we show that the conventional workflows for tracking objects in a warehouse can be enhanced by a new Augmented Reality (AR) service. In particular, we have designed a Unity implementation of an AR toolkit for the Microsoft HoloLens based on a “indoor greenhouse” …
The advancement of technology has come to pass by the age of the current museum world. The main focus of museums is to preserve historical and cultural important items and use them to educate the public. The current standards in museums has not kept up with the changing of time …
Augmented Reality (AR) is a recent technology that allows a seamless composition between virtual objects and the real world. This practice-based research uses the affordances of AR to design an AR textbook for collaborative learning experience. It identifies the key concepts of …
As Augmented Reality (AR) devices advance in availability and sophistication, adoption has increased in military, medical and educational environments. With these advances in AR technology, security will be an important factor. One vulnerability that has been demonstrated with A…
This thesis discusses how graphic representation is used in design, to make design decisions and inform visitors about park design, history and use. Using Branch Brook Park as an example, this thesis examines the initial historic representations of the Park, its documented chang…
Technology-enhanced learning environments (TELEs) are educational tools that enable students to acquire knowledge, improving the quality of their educational experience. Educators face many challenges when teaching difficult histories about French resisters in World War II, such…
Motivation and situational interest have proven to be critical factors related to student outcomes. Augmented reality, when leveraged properly, has been demonstrated to be an efficacious instructional vehicle across many academic domains, but little is known about its relationsh…
Augmented reality’s growth brings a need for developed experiences, especially those centered around storytelling. However, as a new medium, the language and approaches for designing and developing said content are still being established. This work explores and proposes design …
Phantom Limb Pain (PLP) is commonly suffered by people with amputations and even though it has been studied for centuries, it remains a mysterious object of debate among researchers. For one thing, despite the vast number of proposed PLP treatments, no therapy has so far proved …
O Jardim Botânico Tropical (JBT) da Universidade de Lisboa (ULisboa), anteriormente designado por Jardim do Ultramar, localizado na cidade de Lisboa, em Belém, está classificado como Monumento Nacional e possui um património vegetal especializado em flora tropical e subtropical.…
This dissertation is a media-archaeological inquiry into emergences of holograms, broadly defined, in order to demonstrate how human interaction with a specific style of technical imagery may be seen as a social negotiation of inherent contradictions that haunt ideologies of mod…
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmente…
This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, originally scheduled to be held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submis…